![Silvarret](/img/default-banner.jpg)
- Видео 629
- Просмотров 31 229 291
Silvarret
Нидерланды
Добавлен 8 фев 2010
I play creative games.
I always read comments, but reach out to me on Twitter if you really want to talk about something! You can also reach me at silvarret@gmail.com.
I always read comments, but reach out to me on Twitter if you really want to talk about something! You can also reach me at silvarret@gmail.com.
Tiny Glade - Gothic Cathedral
Playtime's over, I guess. Time to see how to break the game's mechanics! Join me as I build a small gothic cathedral with flying buttresses and spires galore with the game's minimal tools.
Freakout3516's video:
ruclips.net/video/Aiih7D9K9L8/видео.html
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Follow me on:
►Twitch: www.twitch.tv/silvarret
►Twitter: silvarret
►Discord: discord.gg/c2A8YPP
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Freakout3516's video:
ruclips.net/video/Aiih7D9K9L8/видео.html
-----
Follow me on:
►Twitch: www.twitch.tv/silvarret
►Twitter: silvarret
►Discord: discord.gg/c2A8YPP
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Просмотров: 34 100
Видео
Planet Coaster - Aerobats of Arabia (Part 8) - Egyptian Alley
Просмотров 20 тыс.Месяц назад
The Egyptian alley is one of the main thoroughfares into the domain of Aerobats of Arabia. A first stop for many visitors and an important sightline for the giant mosque, this shopping/dining street isn't all that special on its own but crucial to to complete the area. See my Thememaker's Toolkit item list here: (I remembered!) steamcommunity.com/sharedfiles/filedetails/?id=1576419789 P.S. if y...
First Look: Tiny Glade
Просмотров 162 тыс.Месяц назад
Check out Tiny Glade here: store.steampowered.com/app/2198150/Tiny_Glade/ Tiny Glade is a very chill and beautiful castle doodling game with a surprising amount of depth for a very limited amount of tools. It's made by two-person studio Pounce Light (with some audio help) and features procedural generation building in the vein of Townscaper - but with a lot more flexibility. This is not a paid ...
Cities: Skylines II - St. Luke (Part 5) - Hillside Villages
Просмотров 11 тыс.3 месяца назад
Once again returning to my favourite pastime (I'm switching to UK spelling out of respect, of course) - making small villages among hills and farm fields. With some train lines and regional road systems to boot! Updates? Paradox Mods? Beach Properties? Sounds interesting, might look at that later. But first, we need to plant some trees, man 💪🌳 Follow me on: ►Twitch: www.twitch.tv/silvarret ►Twi...
Cities: Skylines II - St. Luke (Part 4) - Harbours & Farms
Просмотров 49 тыс.6 месяцев назад
Welcome back to St. Luke! It's been a while. Today's episode is all about expanding the areas around the big city on the St. Luke map, adding harbours, farms and suburbs until it (hopefully) convincingly looks like the city is located in an real region. The build is supposedly in the UK, so we're using the UK spelling for the title ofc 🤙💪🤘✌️ Follow me on: ►Twitch: www.twitch.tv/silvarret ►Twitt...
Cities: Skylines II - St. Luke (Part 3) - Urban Expansion
Просмотров 77 тыс.8 месяцев назад
Welcome back to St. Luke! In today's episode I'm starting work on a major city for the region, including lots of highway and rail infrastructure, sprawling suburbs, and major industrial areas. Unfortunately I wasn't able to quite finish the city due to a lack of free time between work and social obligations - but I'm intending to finish it when the game is officially released, making for a nice...
Cities: Skylines II - St. Luke (Part 2) - Expanding the Region
Просмотров 104 тыс.9 месяцев назад
Welcome back to St. Luke! This episode is all about expanding the region as much as possible, adding multiple villages and hamlets to finish the island. Follow me on: ►Twitch: www.twitch.tv/silvarret ►Twitter: silvarret ►Discord: discord.gg/c2A8YPP Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Cities: Skylines II - St. Luke (Part 1) - English Rural Village
Просмотров 297 тыс.9 месяцев назад
The kind people over at PDX allowed me to have an early go at the long-awaited Cities: Skylines II, along with many core members of the community - what better to do than to start a timelapse build right away in a theme that the game perhaps wasn't specifically built for? This is just my attempt at figuring out just how realistically C:S II allows the player to lay out roads, landscape, add nat...
Planet Coaster - Aerobats of Arabia (Part 7) - Dark Ride Ruins
Просмотров 38 тыс.10 месяцев назад
Interior time! In this episode I'm building a dark ride-esque indoor roller coaster section that serves as a finale for the Aerobats - plus a gift shop for the exit path within the same building. Follow me on: ►Twitch: www.twitch.tv/silvarret ►Twitter: silvarret ►Discord: discord.gg/c2A8YPP Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Planet Coaster - Zephyr (Timelapse + POV)
Просмотров 69 тыс.11 месяцев назад
Zephyr is a Mack launch coaster with elements taking inspired by new gen Vekoma loopers and Intamin Mega-Lites - trying to fit as many negative and positive G-forces as possible into a compact layout. It's also my first attempt at using PlanCo mod tools to make a 2m-technique-based layout, with modded smoothing tools and a modded smoother camera. Join me on my mission to make this little build ...
Parkitect: Taste of Adventure (Part 10) - The Moon
Просмотров 22 тыс.Год назад
The final episode of Parkitect: Taste of Adventure brings us to a very unlikely locale: the moon. A barren landscape with no trees, guests are equipped with space helmets, and space is limited (ironically) - can we turn this plot of... land (?) into a succesful theme park? Let's see! After over 4 years & 36 scenarios, the Parkitect campaign playthrough is finally (but sadly, admittedly) over. B...
Parkitect: Taste of Adventure (Part 9) - Celeste Mountain
Просмотров 24 тыс.Год назад
Celeste Mountain is a scenario based on the titular location of the indie platforming game Celeste - on which Gabby DaRienzo from the Parkitect team worked as well. It's a beautiful game to be sure, but does it translate into a Parkitect landscape? Let's find out! In case you're interested, Celeste is currently 75% off on Steam: store.steampowered.com/app/504230/Celeste/ (I should repeat, not g...
Planet Coaster - Aerobats of Arabia (Part 6) - Carousel Pavilion
Просмотров 26 тыс.Год назад
I'm continuing the Mamluk style into this video, where I'm building a pavilion and minaret to house a small carousel alongside the coasters, along with a darkride entrance facade inspired by the Persian Chehel Sotoun palace. Follow me on: ►Twitch: www.twitch.tv/silvarret ►Twitter: silvarret ►Discord: discord.gg/c2A8YPP Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Parkitect: Taste of Adventure (Part 8) - Victoria Island
Просмотров 42 тыс.Год назад
A sequel of sorts to the original game's 3rd scenario, Victoria Island is a tropical resort hotel waiting for expansion. The island's design is loosely based on Wii Sports Resort's Wuhu Island, so what better to fill it in with than a colorful Parkitect incarnation of Wuhu Town? Well, so I thought, but eventually things started spiralling into a larger and larger build, resulting in a 2 hour ti...
Planet Coaster - Aerobats of Arabia (Part 5) - Mamluk Mainstreet
Просмотров 29 тыс.Год назад
This episode is all about making subtle shifts in the overall Arabian theme of the area, with first a Moroccan minaret, followed by a street full of Egyptian Mamluk-era inspired facades. Follow me on: ►Twitch: www.twitch.tv/silvarret ►Twitter: silvarret ►Discord: discord.gg/c2A8YPP Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Planet Coaster - Aerobats of Arabia (Part 4) - The Waterfront
Просмотров 33 тыс.Год назад
Planet Coaster - Aerobats of Arabia (Part 4) - The Waterfront
Planet Coaster - Aerobats of Arabia (Part 3) - Station Building
Просмотров 40 тыс.Год назад
Planet Coaster - Aerobats of Arabia (Part 3) - Station Building
Planet Coaster - Aerobats of Arabia (Part 2) - Town Square
Просмотров 40 тыс.2 года назад
Planet Coaster - Aerobats of Arabia (Part 2) - Town Square
Planet Coaster - Aerobats of Arabia (Part 1) - Dueling S&S Free Fly
Просмотров 68 тыс.2 года назад
Planet Coaster - Aerobats of Arabia (Part 1) - Dueling S&S Free Fly
Parkitect: Taste of Adventure (Part 7) - Dragon Valley
Просмотров 43 тыс.2 года назад
Parkitect: Taste of Adventure (Part 7) - Dragon Valley
Parkitect: Taste of Adventure (Part 6) - Technopolis
Просмотров 36 тыс.2 года назад
Parkitect: Taste of Adventure (Part 6) - Technopolis
Cities Skylines: Project Brussels (Part 2) - Technical Limitations
Просмотров 21 тыс.2 года назад
Cities Skylines: Project Brussels (Part 2) - Technical Limitations
Parkitect: Taste of Adventure (Part 5) - Jungle Adventures
Просмотров 35 тыс.2 года назад
Parkitect: Taste of Adventure (Part 5) - Jungle Adventures
Parkitect: Taste of Adventure (Part 4) - Timber Creek
Просмотров 32 тыс.3 года назад
Parkitect: Taste of Adventure (Part 4) - Timber Creek
Parkitect: Taste of Adventure (Part 3) - Candyland
Просмотров 32 тыс.3 года назад
Parkitect: Taste of Adventure (Part 3) - Candyland
Cities: Skylines: Project Brussels (Part 1) - Road Layout
Просмотров 51 тыс.3 года назад
Cities: Skylines: Project Brussels (Part 1) - Road Layout
Parkitect: Taste of Adventure (Part 2) - Brimstone Peak
Просмотров 39 тыс.3 года назад
Parkitect: Taste of Adventure (Part 2) - Brimstone Peak
Parkitect: Taste of Adventure (Part 1) - Yucatán Ridge
Просмотров 72 тыс.3 года назад
Parkitect: Taste of Adventure (Part 1) - Yucatán Ridge
Parkitect Campaign (Part 26) - Zalgonia - Halloween Special
Просмотров 56 тыс.3 года назад
Parkitect Campaign (Part 26) - Zalgonia - Halloween Special
I can’t wait for this game to come out
Woh 😍 It's really nice to see so many people are loving tinyworlds! ❤️
hhhoooOOOOWWWWW????????? Like really how does this level of creativity just come to a person?
You still better than shadow ?
I wish I could play this on my m1 mac
For a steeper horseshoe element I do: 1) track piece from 0° to 30° incline 2) track piece from 30° to 60° 3) 60° to 0° decline, banking 90°, and turn 90° Repeat for the downward section just in opposites to the ascent and smooth each half of the element 3 times
I want this for Mac plsaaaaase
koning van tiny glade
Can you play more planet coaster😢
Is it possible to build an Indian Style Temple, like Dwarkhadhish, Akshardham, Hoysaleshwara, Kailasa, Kandariya Mahadev, Jagannath, Sriranganathaswami etc using this method? 😁🤔
looks amazing, and i love building in games. but the lack of gameplay outside of "just building" is a bit of a turnoff.
i watch your videos during my lunch break lol drinking coffee and chilling. But also to get ideas for later at night try on my own games. =) Cheers
Maybe an export to STL function
i wonder how many cities we can save and MAINTAIN at the same time, i think people want to be able to save whatever they want, they don't want to get to the point to completely destroy one of their cities in order to continue to play it
ok, 12:29 blew my mind off, it's incredible how many things you keep learning and discovering about the automatization in this game
They should take over Terraria 2😯
Year 6 of waiting for a new rap to drop.
😂😂😂😂
The indoor one for jokers jinx is flight of fear at kings dominion and kings island.
This looks very interesting :)
We need this for ipad!!!
I want a Settlers game like this.
Imagine doing a cathedral on a game demo
you feel like a blast to go to a theme park with
Silvarret is miss your videos!
Me watching this: what is a buttress
Was super excited when I saw the demo was available. Turns out the game isn't compatible with my graphics card / driver :(
When the full game comes out I wanna try recreating hogwarts as much as possible.
It reminds me of townscaper
This looks GREAT. I wishlisted it on Steam, can't wait.
:) very cool
Why don't I have this type of coaster in Planet coaster??? 😢😢
How'd you got the game so beautiful?
I wish there was more customisation
ohhh my gosh this looks great!
this game seems absolutely FANTASTIC for architects, diy designers, minecraft builders, scale-modeling and many more that want to plan out designs. if this game expands on how much space is avaliable and materials, i bet it could become super popular as not only a cozy game to play, but may also be very useful!
My problem with these types of games, Townscaper very much included, is that I feel they shouldn't be standalone games, but rather individual systems within a much more complex game. Creation for the sake of creation is fine, but upon finishing builds I often ask myself at the end "Ok, and?" I think this is why I always came back to Minecraft - whatever my friends and I built, we got to play in it later.
This is just it to the game?
wow! looks absolutly amazing! i have like 500 hours in PC and think that what i build already looks amazing. But looking at you do it just brings that to another level, great built!
Thanks for the architecture lesson. Made me realize the castle from Brave is probably the most realistic castle in Disney
This video just an excuse to say the word Buttresses a lot.... I approve!
12:00 to final is like bob ross talk, amazing work my lord
awesome
.... took him half an hour... i dont wann play anymore
amazing build.. as a german just wanted to add that the 'S' in neu-schwan-'S'tein is pronounced as the 'sch' like in schwan :) if you wanted to know that xDDDD
I am sorry but I personally don't understand how people see stuff like this as a game, but I know I am in the minority here, Townscaper sold very well.. To me it just seems like a small tech demo or the building system that you would then use in a game
spending 1 hour wrecking my brain making a small castle, only to see you making a whole cathedral ! you're good man
You should see his planet coaster stuff
I know this might be a stretch, but any chance this will be ported to switch at some point? This game looks absolutely beautiful and exactly what I have been looking for, great job you all!! 🩵 I grew up in that area so there are some sentimental points there for me, I miss Germany and the castles 🥹🩵
I wish there was a mechanism which generated interiors as well, so you could then go inside of the buildings, and maybe ways to flesh out the interiors more. Is this a planned feature?
Altijd nice om te zien dat je weer upload!
This building mode looks amazing. This adaptiveness seems to be super chill and fun. I look forward to this